soM v0.0.3 – Dev News #3


Planned release: 07/25/2025

After delivering all the weapons to Bucky, a new icon unlocks on the bottom right corner: the Army Management Menu.


On the left side, you’ll see all your available unit types and their quantities. Unlike the inventory system, there’s no fixed table here—because it’s impossible to collect every unit type in a single playthrough. I didn’t want to give the impression that this is another completionist feature like the inventory, where question marks tease you into finding every secret item.


Clicking on a unit opens its dedicated management page. There, you’ll see the unit’s current stats, a Discharge button, and plenty of upgrade options. The base stats will eventually be documented in the Encyclopedia, but this table dynamically calculates everything based on the upgrades you’ve purchased.


Each upgrade category has five levels. The first two are relatively cheap, but the others can be painfully expensive. For reference, when you see 11,250k on the screenshot, that’s 11,250,000 pesos. Good luck collecting that by picking potatoes. Of course, the real purpose of the upgrade system isn’t just to give you an edge in individual fights —though I’m actively working on that system— but to prepare you for the large-scale war campaigns planned for later. Spending a fortune to make your units just 10% stronger might seem wasteful early on, but it will matter when you have to choose between upgrading your army for cash, or securing a 10% boost through better food sources, which might be even costlier to conquer or buy.


I also added scripts that reduce your resources based on your soldiers' consumption. A proper warning system will come later when your supplies get too low, but for now, I’ve simply included a larger amount of starting food rations to keep things stable.


That’s all for this week. See you next Friday with the release of v0.0.3!

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