soM v0.0.5 – Dev News #5


Planned release: 10/31/2025

This week I focused on planning enemy strategies and began implementing the first one. Here’s the current list:

Zombie: Recruits units at random and sends them straight toward your boss, attacking everything in range along the way.

Gunner: Builds a mix of heavy infantry and long-ranged units. They advance together, with heavies shielding the ranged attackers.

Mass: Starts with long-ranged units on the first turn, then adds random recruits. It stays passive until you get close, then unleashes its full army at once.

Assassin: Trains fast (light and heavy) units along with some ranged ones. The ranged units harass you while the fast ones rush directly for your boss, ignoring your other troops.

Castle: Avoids direct fights, instead fortifying terrain for maximum defense. If you approach, it saves up and recruits six heavy units to block your path to the boss.

Crazy: Switches strategies at random every 2–5 turns.

Adaptable: At the start of its turn, evaluates the battlefield and decides whether to continue its current plan or switch strategies.

While coding these, I also started sketching out new characters for upcoming questlines. So instead of another screenshot of the battlemap filled with soldiers, I’m sharing something more exciting: the Seven Sisters, the central heroes of a major questline of the same name. If you’d like the high-resolution version (1920×1080), it’s available on my Discord server.


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