soM v0.0.4 – Released!



This update is a bit lighter on playable content because of my summer vacation and the time I spent working on the fight engine (not yet in-game). Still, there are some exciting new features to explore.

Banking

Banking makes its first appearance in this update. Head to the Goldtown district, south-east of the market square, where you’ll find the very first bank in the game. More banks will arrive in future updates — bringing not just new opportunities and choices, but also deeper lore woven into the city.


New Districts

Several new districts have been added to the map. These expansions are groundwork for bigger upcoming systems: the main storyline (once the fight engine is ready) and the political engine. A few more districts still need to be mapped, but the foundation is taking shape.


Merchants

The first buy-sell merchant has opened a stall just north of the western gate of the market hall. Pricing scripts were also reworked — merchants now take a healthy cut, while you gain the ability to sell off items you don’t need. This system will see another adjustment once the political engine and newspaper system go live. Factions will distribute their own newspapers, each reporting events from their own perspective — which will affect both prices and opportunities.


What’s Next?

September will focus entirely on the fight engine. It has become the main bottleneck, since winning your first fight and finishing the tutorial questline unlocks nearly all future content (including recruiting new heroes). Fighting is also a core gameplay pillar, so finishing this system will finally let other, more visual and story-driven content flow into the game.

Files

soMv004.zip 217 MB
5 days ago

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