soM v0.0.5 – Dev News #6


Planned release: 10/31/2025

I continued working on the enemy scripts for the combat engine, and this will likely remain my main focus until the initial release. The good news is that this is the most complex part of the game from a coding perspective—once it’s complete, no other system will require such intricate or entirely new code. That means I can finally focus on adding more content and visuals.

In the background, I’ve also been developing questline flows and setting up new heroes and characters in DAZ, which will speed up the creation of future visual content.

Since sharing code snippets isn’t particularly exciting to look at, I’ll continue showcasing examples of (hopefully spoiler-free) future illustrations and promotional images featuring the new heroes. After your first battle, you’ll have the chance to attend an (entirely optional) "celebration" with Buck —and  reconcile with la Zorra at the same time...


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