soM v0.0.2 – Released!


The wait is over — thank you for sticking around! Just like with the previous version, I’m really looking forward to your feedback and bug reports. Your active participation helps me shape this into a great game. So let’s go over what’s new, starting with some really good news:

Save compatibility is coming.

Starting from version 0.0.3, you’ll be able to keep your old saves and patch them to the latest version — just click the prompt when it appears (usually when moving on the map with an older save). However, please note: during major updates that make big changes to core systems, save compatibility might break. Even when saves are technically compatible, starting a new game may be recommended if you want to experience everything fully.


The crafting engine is done.

You can now continue the tutorial quest with Harry to explore the crafting system. Here’s the quick version: to craft an item, you need to learn its recipe (currently only available as quest rewards) and be in the right room of your home, upgraded to the proper level. At the moment, only the basic home kitchen has recipes, but I plan to expand this to include workshops in other homes. Later, I’ll introduce trade schools where you can learn more recipes — with a twist: you'll need to choose a trade, so you won’t be able to unlock everything in a single playthrough.


New quest in Goldtown.

Once Harry sends you to Loletha, take a walk around Goldtown during business hours. You’ll come across a helpless young woman crying in the street — this starts a new questline with an interesting story that will have consequences later in the game.


Marcia can be recruited.

After finishing the above quest, you have the chance to hire a new hero: Marcia. Right now, all of her sexual content is enabled, as the interaction system isn’t complete yet — so feel free to preview the renders I’ve made. Be warned, though: the only job she excels at is blowjob — she sucks at everything else... Her "Ask" options are finished, so if you want to learn more about her, dig in. Roxy's "Ask" options are done too, and her stories might come in handy later — don't forget to chat with her!


More districts, more jobs, more items.

I’ve added multiple new map areas, job options, and inventory items. Some of these items aren’t available yet — they’re included in preparation for the fight engine — so you may notice a few silver question marks in your inventory. The rest are ready to explore, so take a stroll around the map or check the previous devlogs for details.


What’s next:

There are still two major systems that need to be finished ASAP: the fight engine and the character interaction system. I’ll be focusing on fights first since they’re required to continue the story and unlock new quests. My target is to finish it by September at the latest. Winning your first fight will wrap up the tutorial quest and introduce a key character — the leader of the bandits you’ll need to defeat — who could even become a hero, depending on your choices.


Don’t worry: monthly updates will continue.

I’ll keep adding questlines that don’t require combat and expand the game with new heroes, interactions, and items. I’ve considered doing a Discord poll where you can vote on which questlines should come next, based on short descriptions — but I’m not sure if there’s enough activity yet to make it worth it. My Discord server is still basically empty. Let me know if you’d be interested!

Have a great weekend, enjoy the update — and catch all the bugs!

Files

soMv002.zip 187 MB
23 days ago

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