soM v0.0.2 – Dev News #3


Planned Release: 06/27/2025

Starting with the big news: the crafting engine is ready! This brand-new game mechanic is now fully integrated into your household. To craft an item, you'll first need to learn how to make it and be in the right room—one that’s upgraded to the necessary level. This means you’ll unlock more crafting opportunities as you acquire new homes with proper workshops, instead of relying solely on your kitchen.


New craftable items will be unlocked through quests, and I’m planning to introduce some kind of trade school where you can learn even more recipes. The idea is that you’ll choose one profession and only learn items within that field, adding more replayability. Let me know what you think! From now on, adding new craftables is pretty straightforward, so expect to see new recipes as quest rewards in future updates.


I've also created a save patcher script that automatically runs when you're on the map and your save version doesn't match the current game version. Unfortunately, saves from v0.0.1 aren't fully compatible, since I mistakenly created a new Twine file before uploading it. It’s still possible to patch those saves manually using a save editor (just change the id and desc to soM)—I’ll post detailed instructions if needed. So if you’ve spent this month picking 10,000 berries waiting for v0.0.2—don’t worry, they won’t go to waste!


Now that the crafting system is in place, I’m starting to prepare for the most complex system in the game: combat. Before I can begin coding the fight engine, I need to add a lot of foundational content—items, interactions, characters, and more. One example is a new vendor I just added. This isn’t just a good place to get clean water for your crafting—it also ties into a quest that will lead to your first ever in-game fight, the final part of the tutorial questline.


That’s all for now—thanks for sticking around! Your views and reactions mean a lot to me. Have a great weekend!

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