soM v0.0.2 – Dev News #2


This week was spent adding content to the game that will be needed for the introduction of the crafting engine—the main feature of v0.0.2—which lets you continue the tutorial quest.


Crafting will be presented through a number of quests where you help Harry prepare steak for a high-society customer, Dolores Videla. Just like Tomás Arrieta, the cake-ordering customer, she will play a role in the future story—so the tutorial questline also serves as a starting thread that will eventually weave into many future adventures.


The first craftable items required by Harry needed new raw materials. I added six new items to the game that you’ll use to prepare your first consumables. Of course, they will have additional uses later on, either as quest requirements or ingredients in new crafting recipes.


To make these items accessible, I expanded the list of available jobs with three new work locations, some of which are found in the new districts I introduced in last week's dev news.


Naturally, not all items are dropped from work. You can also spend your hard-earned money on kitchen supplies in Goldtown’s main square, finally giving some life and purpose to the previously empty district. The spice shop (unlocked after catching the thief) now sells vanilla beans—so if you're the collector type who couldn't stand giving that item away, you can finally get your hands on it again.


Last but not least, I added short task descriptions to the tutorial questline in your quest journal. These entries reflect your current progress and now include guidance for all quests following the youth vs. cop decision scene. All future questlines you start will be listed here—just click on one to see its current description.


That’s all for now. See you again next week with another dev news post!

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